
Out vending machine is a good example of when we may need conditional logic. When ever a coin is inserted, the invoked event will depend on whether the total amount of money inserted is sufficient to buy something. If enough money has been tendered, the display should suggest that the customer make a selection. If insufficient money has been inserted, the customer should be prompted to insert more.
Conditional logic can be accomplished by using entry actions. See the diagram below.
State Diagram with Conditional Logic
Starting in the Accept Money state, when a coin is inserted, the coin event is fired and the statemachine transitions into the Coin Inserted state. This is where it gets fun. Upon entering of the Coin Inserted state its entry event is invoked: count_amount_tendered. This method will count the money and invoke the not_paid_yet or paid event accordingly. This will cause the statemachine to transition into the appropriate state.
The Coin Inserted state is unique. You wouldn’t expect to find the statemachine in the Coin Inserted state for any reason except to make this decision. Once the decision is made, the state changes. States like this are called Decision States.
require 'rubygems'
require 'statemachine'
class VendingMachineContext
attr_accessor :statemachine
def initialize
@amount_tendered = 0
end
def add_coin
@amount_tendered = @amount_tendered + 25
end
def count_amount_tendered
if @amount_tendered >= 100
@statemachine.paid
else
@statemachine.not_paid_yet
end
end
def prompt_money
puts "$.#{@amount_tendered}: more money please"
end
def prompt_selection
puts "please make a selection"
end
end
vending_machine = Statemachine.build do
trans :accept_money, :coin, :coin_inserted, :add_coin
state :coin_inserted do
event :not_paid_yet, :accept_money, :prompt_money
event :paid, :await_selection, :prompt_selection
on_entry :count_amount_tendered
end
context VendingMachineContext.new
end
vending_machine.context.statemachine = vending_machine
vending_machine.coin
vending_machine.coin
vending_machine.coin
vending_machine.coin
Output:
$.25: more money please $.50: more money please $.75: more money please please make a selection
Moving on to Example 4, we will begin to deal with superstates.